Nintendo 3DS for March 2011

March 23, 2010 by Ivan Cronyn  
Filed under News, Nintendo

 

Nintendo President Satoru Iwata has announced the March 2011 launch of the Nintendo 3DS. The latest version of the Nintendo DS will be backward compatible with DS and DSi software, and will allow 3D handheld gaming without the need for any special glasses.

Nintendo will announce more details at E3 this year.

Hamsterball PSN Release Date

March 23, 2010 by Susan Taylor  
Filed under Playstation

TikGames, have announced its action-packed, critter racing game Hamsterball for the PlayStation 3 Network will be available for download this Thursday (25th March) for $9.99 in North America. We have not heard any information about it being released outside of NA, but watch this space for more information!

In Hamsterball, players take control of a hamster-in-a-ball as they run the most frenzied race of their lives! The clock is ticking and EVERYTHING is out to stop them – with crazy obstacles around every turn, unexpected twists and dramatic drops, each level will immerse and challenge players in new and inventive ways! Gamers can race solo, play split-screen against a friend, or battle up to six buddies in Sumo Mode to determine whose hamster is “King of the Hill.” With over 50 levels and three different game modes, Hamsterball is sure to provide hours of non-stop, critter-racing action.

Splinter Cell Conviction Delayed on PC

March 19, 2010 by Andy Giff  
Filed under News, PC, Xbox

Conviction was originally set for a simultaneous release on Xbox 360 and PC

Ubisoft’s most recent release schedule has revealed a two week delay for the PC version of Tom Clancy’s Splinter Cell Conviction.

It was supposed to be released on April 16th, the same day as the 360 version, but PC gamers will now have to wait until the 30th to get their hands on the game which 360 users have already had a demo of for a few days now.

Ubisoft really haven’t been doing their PC market any favours recently…

New Lord of the Rings Game Announced

March 18, 2010 by Andy Giff  
Filed under News, PC, Playstation, Xbox

War In the North will probably be quite focused on co-operative play

Developers Snowblind Studios, along with Warner Bros. today announced the latest addition to the growing list of Lord of the Rings games.

The new game, titled “War in the North” is being developed by the same folk as Baldur’s Gate: Dark Alliance and will be an action-RPG featuring co-op support. It will feature locations and narratives familiar to fans of J.R.R. Tolkien’s novels and their big screen-counterparts, as well as original storylines.

Martin Tremblay, president of Warner Bros. Interactive had this to say:

“With The Lord of the Rings: War in the North we are taking a mature approach to the widely celebrated property with authentic portrayals of battles and all new storylines.

Utilising the award-winning and passionate development team at Snowblind Studios, we are looking to evolve the RPG experience and deliver The Lord of the Rings game fans have been waiting for.”

The game is slated for a release in 2011 on Xbox 360, PS3 and PC. Check the official website for more information.

Earthworm Jim Remake Coming to DSiWare

March 17, 2010 by Thomas Mulrooney  
Filed under News, Nintendo

Gameloft announced today that the iPhone remake of Earthworm Jim (there’s an iPhone remake? Damn, I’m going to have to check that out) will be released on DSiWare.

The remake includes updated graphics and audio; with redrawn sprites, brighter colours, improved audio and remixed tunes. There’s also an easy mode with hints and tips, plus a bonus mode where you repeat Jim’s various expressions into the DSi camera.

Gameloft hopes to stay as true to the original as possible whilst also making it easy enough for anyone to finish.

Pricing details are yet to be announced, so stay tuned for those in the near future.

(Via Nintendo Life)

Perfect Dark Remake Hits Xbox-Live Arcade

March 17, 2010 by Andy Giff  
Filed under News, Xbox

Perfect Dark is a remake of the original N64 shooter

The remake of Rare’s classic first-person shooter – Perfect Dark is now available to download from Xbox-Live Arcade for 800 points.

The game features all of the original single-player and multiplayer modes with updated visuals, as well as 8-player online versus modes. Fans of Goldeneye also get a little treat as there are various maps and weapons from the N64 classic included in Perfect Dark XBLA.

Download the trial and give it a go!

Splinter Cell Conviction Demo Coming This Week

March 16, 2010 by Andy Giff  
Filed under News, Xbox

Splinter Cell Conviction is the latest installment in the hit Tom Clancy series from Ubisoft

It was announced on Xbox Live’s Inside Xbox service that a playable demo of Tom Clancy’s Splinter Cell Conviction will be available this week.

360 players will be able to download the demo on March 18th (this Thursday) and get a taste of Sam Fisher’s latest, and possibly greatest game.

The demo features a ‘brutal’ interrogation scene, as well as a level from later in the game in order to give the player a good idea of the gameplay and story of the game without giving away any big plot points.

Judging by some of the previews that have been out and some of the announced features in Conviction, I would definitely suggest downloading this demo and giving it a try.

GAME Coming to Playstation Home On, Erm, The Moon

March 15, 2010 by Thomas Mulrooney  
Filed under News, Playstation

If you’re into retailers creating their own ‘virtual spaces’ then you may be interested to know that GAME, the British retailer, is coming to Playstation Home. I know that might not be many of you, and I also know that many of you will probably have only touched Home for five minutes, but let’s talk about it anyway.

The new space, launching on 18th March, is apparently a way of finding out about upcoming releases and activities across the Playstation brand. Of course, there’s always been GAME’s website and, erm, the rest of the Internet but you don’t get to visit a TOTALLY AWESOME Moonbase if you do that, do you? No, I didn’t think so!

So, there you are on a virtual recreation of Earth’s Moon walking around in a branded Moonbase, what the hell is there to do? There’s poster sites, video screens, a dance floor, billboards, meeting places and four internet browser terminals. Did I mention this is also on the MOON? THE FREAKING MOON! Screw Obama cancelling plans to go back to the Moon, GAME has got us covered!

In case that’s not enough (you want more? We can’t please you people can we?) there’s also a ‘Lunar Leap’ game where players boost themselves in zero gravity across a giant crater. If you successfully land your avatar on a designated pad you can win an exclusive GAME astronaut outfit (see above). Isn’t this just the best thing EVER?

(this post may not entirely be devoid of sarcasm)

Crackdown 2 Release Date Announced

March 15, 2010 by Andy Giff  
Filed under News, Xbox

Crackdown 2 is being developed by Ruffian Games in Dundee, Scotland

Ruffian Games – the developers of Crackdown 2 – today announced the release date for their upcoming sandbox game via their Twitter feed.

After a couple of little teases, they announced a 9th July 2010 release date (6th July in America).

The game will take place in Pacific City, the setting established in the first game, and will feature 4-player co-operative play as well as all-new 16 player online multiplayer modes.

The original was a brilliant game – one of my personal favourites on the Xbox 360 – and so I am very much looking forward to the sequel. I would definitely recommend keeping an eye on this one…

Crunch culture killed Ensemble Studios

March 15, 2010 by Ivan Cronyn  
Filed under PC, Playstation, Xbox

Ensemble Studios, creators of the Age of Empires PC strategy games and Halo Wars on the Xbox 360, was closed due to problems with the corporate culture. Speaking at GDC, Paul Bettner, a 12-year veteran at Ensemble, refused to blame Microsoft for the closure of the developer.

“Microsoft is a public company, they answer to their shareholders, and we were simply too expensive.”

In his impassioned talk during the “rants” session, Bettner, now working at iPhone developer NewToy, blamed himself for the cost, inefficiency and poor quality of life caused by Ensemble’s dependence on long, “crunch” working hours.

Ensemble had a company culture where “everyone was a workaholic”, developers worked late and slept at the office, and were addicted to the rush of success of the Age of Empires series.

“I watched this happen and I did almost nothing to stop it. As an employee, and later as a manager, I didn’t take a stand. I just kept hoping for that next high,” Bettner said.

Next Page »