Legend of Zelda: Twilight Princess Results

9
Legend of Zelda: Twilight Princess
  • Engaging
  • Good motion controls
  • Epic
  • Outdated visuals
  • MIDI sound
  • Too long for some

Legend of Zelda: Twilight Princess

August 17, 2009 by Aaron Green  
Filed under Nintendo Wii, Reviews

Overview

Title: The Legend of Zelda: Twilight Princess
Release Date: December 2, 2006 (JA) November 19, 2006 (US) December 08, 2006 (EU)
Developer/Publisher: Nintendo
Genre: Action/Adventure (with RPG elements)
Platform[s]: GameCube, Wii

Screen

Storyline

As the game begins, Link is living in Ordon Village.  He works day-on-day as a ranch hand until one day a terrible thing happens, a horde of monsters kidnap the village’s children and so our hero sets out to help them.  However he is caught off guard by a Shadow Beast then turned into a wolf and finally imprisoned… so begins the tale of The Twilight Princess and to be honest it’s the kind of story we all know and love, especially us fans of Ocarina of Time!

Throughout the game the plot remains entirely constant and remains a pleasure to witness rather than a chore to endure though only diehard ant-fantasy gamers will have an issue with it.

Gameplay

The gameplay is split into two segments – playing as Link in his human form and playing as Link as a wolf.  Both are interestingly fun.  In general things are as they always have been; explore Hyrule, look for items, complete quests and defeat enemies but when the player reaches certain corrupt regions of Hyrule then things get more interesting as our hero morphs into the wolf and must resort to digging, biting and the use of his animal senses. 

Combat in its Legend of Zelda traditional standing is the sword and shield aided by bombs, slingshot, clawshot and the bow and arrow.  This is how players will fight for the majority of the game, luckily enough the Wii controls work brilliantly perhaps better than that of the GC version perhaps.  For the projectile attacks this is particularly cool! 

All this is awesome and with the massive variety of places to visit, people to engage with and things to do there’s plenty of use for these effective controls including but not limited to fishing.  The wide scope of mini-games and side quests are unbelievable (a personal favourite being the snowboarding).  A player could lose hours of game-time on these or if they choose to just ignore the lot.  This is after all Ocarina of Time for the new generation, there are similar puzzles, many fights, heaps of familiar locations and the same-old mechanics which worked so well before – some people wont like the fact that beyond the controls very little has changed but I say if it ain’t broken don’t fix it.  So, why not hop onto Espona (Link’s horse) and delve into one of the nine massive dungeons which make Twilight Princess one of the best fantasy experiences of the Wii?      

Screen2

Graphics

Visually the game isn’t terrible but the fact-of-the-matter is that games built from the ground up for the Wii are often better looking than simple ports which remains true even in this situation as unfortunately Legend of Zelda: Twilight Princess is just that but with widescreen support.  This is GameCube technology at its very best as model designs are great, water is fantastic and the landscape is admirable alas it would have been even better had it been built with the Wii in mind.

Sound

MIDI is not acceptable in this day and age yet still rather than epic scores TP pulls from this primitive form of ambience rather than one would make this game epic in many more ways.  Bad, Nintendo!

Overall Score & Replayability

In all honesty this is not the sort of game you are likely to play multiple times.  It’s a lengthy whole experience well worth a complete playthrough but because of such without an evolving story I can’t see people returning thereafter.  This here is a must have game of epic proportions but not without its flaws I’m afraid.

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