Mario & Sonic at the Olympic Games Results

7.5
Mario & Sonic at the Olympic Games
  • Feels like excercise
  • Very fun
  • It's Mario & Sonic
  • Tiring
  • Occasional FPS drop
  • Better MP than SP

Mario & Sonic at the Olympic Games

August 18, 2009 by Aaron Green  
Filed under Nintendo Wii, Reviews

Overview

Title: Mario & Sonic at the Olympic Games
Release Date: December 25, 2007 (JA) November 6, 2007 (US) November 23, 2007 (EU) November 22, 27 (AU)
Developer/Publisher: Sega
Genre: Sports
Platform[s]: Nintendo DS, Wii

Screen

Storyline

Sports games don’t typically have a storyline; M&S is no different.  Unlike other Sega and Nintendo titles which when dead on the plot-front have an excerpt in the manual at least – this does not but then again why should it? 

Gameplay

Mario & Sonic at the Olympic Games is a simple affair – in theory at least.  Two of the biggest mascots in videogame history (along with fourteen others taken from each franchise) battle it out across twenty-four Olympic Events.  Gameplay is then split over three modes: Circuit, Single and Mission.  In Circuit Mode the player basically chooses a Circuit to play (a pre-created sequence of events in which the highest scores win gold, silver or medal), this is the main way to play and as you complete – more Circuits become available as you progress through.  Single Match lets gamers choose individual events rather than the predefined Circuits.  Unlike the other modes which can be played alone or with up to three friends Mission Mode is single-player only and consists of a series of character specific challenges.  All events are controlled in the sort of mini-game fashion we’ve all come to know from Wii titles, wiggle the Wii Remote, spin the Wii Remote and thrust the Wii Remote/Nunchuk alternatively and so on.  Ultimately it’s all about time and speed something fans of other Olympic games will know well.  It replaces the usual button mashing with controller thrashing!  There are some deviations from this rule though and for me the real fun comes from such events such as the Archery which forces you to use the Wiimote and Nunchuk more like you would a bow and arrow.  Now it’s quite easy to see this as yet another mediocre, unimaginative sports format made approachable only by the branding associated with it.  The thing is it should be and when you play alone there are times when it probably is but the real fun comes in the form of multi-player where some how this title shines.  This is a party game through-and-through and perhaps because of the very novelty factor and the competitiveness associated with it this is potentially one of the most fun experiences on the Wii to date!  For those obsessed with proving their greatness to the world there is even an online scoreboard for you to place on.                 

Screen2

Graphics

Graphically the game is solid.  The entire experience is given a cartoony feel to fit in with the overall feel of the characters included.  The open cutscene is perfect and advertises the competitive nature of the events.  Camera angels are mostly fine.  My only gripe is with the low frame rates used in the action-replays.

Sound

The game opens with a somewhat epic score and from there onwards there are a lot of musical themes which seem somewhat inspired by the big ‘N’ and their associated content.  The crowd is present though there isn’t any proper communication beyond the usual one liners.  Everything is good.  Not great but good.

Overall Score & Replayability

Let’s get this straight, M&S does not present us with anything new or awe-inspiring but it does deliver a solid experience of pure fun.  Everything is enjoyable and the more people who join in the better.  This is only the first step in what will no doubt grow into a series of titles and it can only get better!

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