Wet Results

  • Inspired, Grindhouse style setting
  • Fast, Fun, Frantic Gameplay
  • Excellent Storyline
  • Rather linear in parts
  • A tad too samey
  • Can be VERY frustrating


September 30, 2009 by Jeff Barker  
Filed under Playstation 3, Reviews, Xbox 360



Title: Wet
Release Date: 15th September 2009 (NA) / 18th September 2009 (EU)
Developer/Publisher: Artificial Mind + Movement/Bethesda Softworks
Genre: Action & Adventure, Shooter
Platform[s]: Xbox 360, PlayStation 3


Tarantino meets Tomb Raider in this highly stylized third person action adventure title, with the player taking on the mantle of vicious gun for hire Rubi Malone. Sent on a globe-trotting mission to retrieve crime boss Mr Ackers’ son, Rubi gets inevitably double crossed and sets about exacting revenge in spectacularly bloody fashion…


Wet’s gameplay is fun, fast, frantic and varied – based around gun and sword attacks which can be chained together with devastating effect, QTE’s, on-rails sections and the super-stylish “Rage” mode (which we like lots). Harking back to the days of Max Payne, bullet time is triggered automatically when Rubi fires off a shot during a jump or some kind of Tomb Raider-esque acrobatic lunacy (of which there is a fair bit), giving you more time to take out your enemies, but also granting you the ability to target two enemies at once. One is automatically locked onto for you, while you’re free to move the left stick around at will to take out any of your other nearby enemies. It takes a while to get used to, but with Rubi’s full 360 target capabilities it’s a hell of a lot of fun once you master it, and you’ll soon be swinging on poles, sliding down ladders and wall-running whilst cracking off head shots with the best of them.

The majority of your play time will be spent moving around each level, disposing of your enemies before entering a main “arena” style section which sees you shutting off enemy entry points and collecting score multipliers. These parts offer up more acrobatic combo opportunities than usual, and we’re sure some gamers will have great fun learning the quickest and most stylish route around as you leap from wall to ledge to pole and back again. At the end of each level you’re offered a score based on your performance (how quickly and stylishly you completed the level, and how many kills you successfully chained together), which is then translated into RPG style experience points that you can spend on upgrading Rubi’s skills, abilities and weapons strength.

Despite the main levels being largely linear and rather samey, Artificial Mind + Movement have done a great job of breaking up the monotony by throwing in some cracking on-rails levels, one of which sees Rubi leaping from car to car whilst capping bad guys in a Matrix style freeway chase, as you would have seen if you’ve downloaded the demo currently available on Xbox Live. One level in particular is especially inspired (we won’t spoil it by telling you why), completely ruined by the most frustrating collision detection and trial and error gameplay we’ve seen for quite some time.


Finally, Rubi’s “Rage” mode: only available during pre-set parts of the game (with seemingly no attachment to the main story), it echoes the Crazy 88 fight in Kill Bill, with the screen taking on a cartoon-esque black and red hue. Using Rubi’s heightened senses you have to clear the area as quickly as possible, with points accrued for large amounts of kills chained together. It’s a wonderfully stylish idea executed marvelously – although we’re deducting points for the fact that you can’t earn the right to trigger the mode once a set amount of kills are achieved during the main game, for instance.


Drawing on Tarantino and Rodriguez’s Grindhouse movies as inspiration, Wet mimics the grainy, scratchy camera style they made famous brilliantly – coupled with the over the top action, constant blood spatter and stylized characters it gives the whole game a cult 70’s action flick feel which really makes the game stand out from the pack. The camera imperfections can be switched off however, which does make some of the poorer graphics stand out – for instance, some of the incidental characters are badly detailed and look china-dollish next to Rubi, Ackers and crew. The environments are varied and interesting to look at and (despite the mediocrity of the opening levels) fit in well with the rest of Rubi’s universe.

The characters are well animated, and although the hack and slash action isn’t quite up to Afro Samurai’s limb-removing standards, the blood spatter is satisfying and some of the cutscenes are particularly wince-inducing.



Boasting the vocal talents of Eliza Dushku (Buffy The Vampire Slayer), Malcolm McDowell (A Clockwork Orange) and Alan Cumming (X-Men 2), a sleazy rockabilly soundtrack to rival Dusk ‘til Dawn and some of the snappiest in-game dialogue we’ve ever heard (penned by Duppy “24” Demetrius), Wet sounds amazing – and we guarantee you’ll be humming “Insane” by The Arkhams for days to come.

Overall Score and Replayability

Wet is a rare game, one that dares to be different and despite the odd graphical glitch here and there and linear and repetitive levels it manages to pull off enough quick fire, enjoyable gameplay a lot of titles seem to be lacking these days to warrant a spot in your “to play” pile indefinitely. With a couple of unlockable challenge modes once the main game is completed, a heap of toy monkeys to find in game and the chance to better your previous scores on the arenas Wet has definitely got a lot to offer.


3 Comments on "Wet"

  1. Ivan Cronyn on Thu, 1st Oct 2009 10:52 am 

    You must have played a different game to me. The demo was horrible.

  2. Jeff Barker on Mon, 5th Oct 2009 8:50 am 

    Yeah, for some reason the demo doesn’t do the full game much justice – when I received the review copy I was expecting it to be worse than it is, but once you actually get to grips with the control and combat systems the game actually becomes quite enjoyable. I’d say give it a rental for a weekend, sir!

  3. Cronan on Wed, 7th Oct 2009 12:35 pm 

    Thanks, I’ll have a try

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