Square Enix Reports Large Profits; EA Announces Q3 Losses

February 9, 2010 by Andy Giff  
Filed under News, Nintendo, PC, Playstation, Xbox

Final Fantasy XIII is Square Enix's next blockbuster release, coming out in March

Square Enix recently reported rather sizeable profit increases on a year-on-year basis, with increases in the many billions of Yen.

They have stated that their operating income increased by 68% from the previous year, to 21.4 billion yen and that net sales for the period were up 30% to 135 billion yen. Square obviously have the release of Final Fantasy XIII in Japan to thank for a lot of that, as well as Arkham Asylum which sold very well. This is pretty good news given the current economical climate and all that stuff that I am not going to pretend to be knowledgable about. Still, good to hear that a company is doing well.

At the same time, EA has announced a loss in quarter 3 of its fiscal year, despite various big-name titles. Games such as Left 4 Dead 2, Dragon Age and even FIFA 10 were not enough to stop the company from seeing a decline in profits from the previous holiday period.

However, with Dante’s Inferno already out as well as the massive Mass Effect 2, I don’t think it will be anything major to worry about for EA. With ME2 topping all the sales charts, it’s already looking like a good start to 2010 for the publishing giants.

Batman: Arkham Asylum Second DLC Pack not available in North America?

September 24, 2009 by Susan Taylor  
Filed under News, Playstation, Xbox


We are going to have ourselves a lot of unhappy Xbox 360 owners from the US today as Eidos announces “Prey in the Darkness”, the second DLC pack for the hit game Batman: Arkham Asylum is going to be a Playstation 3 exclusive in North America. The content is available for download from today, Sept 24th, and is FREE.

On a more positive note (sorta), Prey in the Darkness will be available to PS3 and Xbox 360 users in Europe. Phew!

As of yet there has been no official explanation given for the PS3 exclusive to our neighbours across the ocean, but we are going to keep a close eye on this one.

Second free Batman: Arkham Asylum map pack

September 23, 2009 by Ivan Cronyn  
Filed under News, PC, Playstation, Xbox

Batman Arkham

Was one free map pack for Batman: Arkham Asylum not enough to satisfy your desire to play the Dark Knight? No, me neither. Luckily for us all, Eidos has announced that the Prey in the Darkness Map Pack for Batman: Arkham Asylum will land on Xbox Live and PSN tomorrow, and includes two additional Challenge Maps.

Heart of Darkness FreeFlow Combat map: Players will battle waves of relentless and maniacal enemies at the Arkham Pumping Station.

Hothouse Prey Invisible Predator map: Players will have to rely on their Predator instincts to silently and effectively take down enemies at the Abandoned Glasshouse.

Batman: Arkham Asylum ships 2.5 million

September 22, 2009 by Ivan Cronyn  
Filed under News, PC, Playstation, Xbox

Batman Arkham Asylum

Batman: Arkham Asylum has shipped over 2.5 million units to retail since launch, Eidos and Warner Bros. announced recently.

“The tremendous critical and commercial success of Batman: Arkham Asylum sets a new benchmark for superhero games,” said Martin Tremblay, president of Warner Bros. Interactive Entertainment. “Rocksteady Studios created an excellent game and the sales numbers demonstrate how a powerful franchise fused with high-quality production resonates with consumers.”

Batman exposes bug in hacker’s moral code

September 15, 2009 by Ivan Cronyn  
Filed under News, PC, Playstation, Xbox

Batman Arkham

Eidos, the developer of the recent successful game Batman: Arkham Asylum, have added some novel “features” to the game to prevent copyright infringement. Recently a user on the Eidos forum complained that the glide function in their copy of the game had been disabled, making it impossible to complete the game.

“When I…jump from one platform to another, Batman tries to open his wings again and again instead of gliding.”

An Eidos community manager replied, saying the user had encountered “a hook” in the copy protection system, designed to “catch out people who try and download cracked versions of the game for free”.

“It’s not a bug in the game’s code, it’s a bug in your moral code,” he added.

Eidos release free batman DLC this week

September 14, 2009 by Daniel Gillespie  
Filed under News

Batman Arkham Asylum

Eidos today announced the ‘Insane Night Map Pack’, a free downloadable map pack for the much praised Batman: Arkham Asylum.

This coming Thursday (17th), gamers will get download two new challenge maps to test their Invisible Predator prowess and FreeFlow Combat skills.

In the ‘Nocturnal Hunter’ Invisible Predator map, you need to practice your predatory skills to remain in the shadows, utilizing the Arkham watchtowers and Batman’s array of gadgets and weapons to gain defeat the army of goons.

The ‘Totally Insane’ FreeFlow Combat map is somewhat different, as players will be challenged to the limit as hordes of imprisoned lunatics bear down upon them, as they make their escape through the asylum’s secure records facility. To complete this, players will need to use their quick reactions to overcome the lunatics.

Free DLC for Batman next week

September 8, 2009 by Ivan Cronyn  
Filed under News, PC, Playstation, Xbox

Batman Arkham Asylum

Batman: Arkham Asylum on the PS3 is to receive new, free downloadable content (DLC) next week, if the PS3’s in-game news ticker is to be believed. There’s currently no information available on exactly what is coming. Our guess is that the DLC will feature new Challenge rooms, but we’ll all have to wait to find out.

Update: Eidos have confirmed that the new DLC will also be available for the Xbox 360 and the PC, although they haven’t yet confirmed any details of what we’ll be getting.

Batman: Arkham Asylum

September 1, 2009 by Aaron Green  
Filed under Playstation 3, Reviews, Xbox 360


Title: Batman: Arkham Asylum
Release Date: August 25, 2009 (US), August 28, 2009 (EU), September 3, 2009 (AU)
Developer/Publisher: Rocksteady Studios/Eidos Interactive
Genre: Action
Platform[s]: PC, Playstation 3, Xbox 360


The story begins with The Dark Knight bringing his nemesis The Joker to justice after a recent escape from Arkham Asylum, during his escape The Joker launched an attack on the Mayor’s office.  At the same time, a fire breaks out at Gotham City’s Prison.  Things seemed a little to easy for Batman this time around and on top of that there must have been a reason for the menacing Clown Prince’s attack.  After a while, everything becomes clear!  I won’t spoil the story any further by revealing the plot behind B: AA but what I’ll add is that following the events portrayed above; Batman (as well as other known residents from Gotham) end up trapped in Arkham Asylum with a host of comic book villains such as: Harley Quinn, Poison Ivy, Bane, Scarecrow, The Riddler, Killer Croc and (of course) The Joker. 

To a degree the plot is somewhat typical of Batman – and I mean real Batman not the clichéd TV shows, cartoons and original movies which are nothing akin to today’s graphic novels.  The content is adult and pretty much on par with the movies Batman Begins and The Dark Knight.  Expect sexiness, swearing and murder from every direction.  So, we have a solid story experience entwined within a morbidly dark world, works for me!



Arkham Asylum is a third-person over-the-shoulder action game with stealth elements.  The idea being that The Dark Knight has to explore the facilities, stalk enemies from the shadows, solve various mysteries and also fight goons with his hand-to-hand combat expertise.

The fighting segments are easily executed thanks to the developer’s “freeflow” system, all that’s required is combining three buttons; Attack, Stun and Takedown which can be hit to initiate an attack or to counterattack (when the an on-screen indication comes from the enemy) and combining these attacks/counterattacks to defeat enemies eventually enables access to special attacks (as the combo metre grows), things are kept fresh of course by the fact that the weaponry used by the game’s baddies varies which forces players to adapt.  All this also helps build up experience which can then be used to upgrade Batman’s attacks and statistics.

In general these things are all pretty good and help to make B: AA an enjoyable experience but there are a number of aspects which transform Arkham Asylum from the mentioned “enjoyable experience” to the 360, PC and PS3’s must-have action videogame of 2009.  For example, the methods utilized to defeat foes are totally up to the player: there’s predatory tactics to make hits on the inmates one-by-one, utilize Batrangs, Explosive Gel and other accessories to cause explosions and take out numerous enemies at once or whatever else springs to mind.  It’s all fun. 

Then there’s also the Detective Mode which in the midst of battle allows Batman to analyse his environment and enemies.  This is useful for drawing important objects to your attention, picking up thug statistics and for solving mysteries.  This brings me to my next topic: The Riddler.  Without the Detective Mode it wouldn’t be possible to pick up all of his clues, these lead to challenges and unlockable items – with 240 of The Riddler’s challenges there’s a whole heap of content to invest a significant amount of time in. 

Beyond the story mode there’s also additional content in the form of extra Challenge Rooms (sixteen or so I believe) which is the perfect avenue for DLC from PSN or XBL.  In-fact I’ll be very surprised if we don’t see something in the next three to five months.  The aim of the mentioned challenges is to meet certain combat/predatory goals, often involving taking out multiple enemies in bizarre ways.  This didn’t instantly appeal to me but then I imagine I’m not the only one to feel this way, the thing is with scoreboards attached to these, more often than not score whores are going to have a barrel of laughs meeting these goals and beating the next guy/girl. 

My only fault with the gameplay as I write this is that unless played on “Hard Mode” the A.I. is about as bright as Paris Hilton and believe me, I’m being kind.           



Graphically I’m sure that you’ve seen all the screenshots by now, which means I’m sure you’ve seen the atmospheric backdrops of Arkham and the intense dark scenery. There are flaws; bad lip-syncing, occasional lag, minor pixilization and occasional modelling inconsistencies. None of these hurt the game much but it is saddening when so much effort has been made to perfect the gameplay just to see the graphics suffer on the small-fry stuff.  After all, these days it’s all about presentation! 


Fantastic!  Voice talent includes: Kevin Conroy (Lord Jack – Max Payne 2), Mark Hamill (Luke Skywalker – Star Wars Episodes IV, V & VI) and Arleen Sorkin (Rachel – Frasier).  Except for the henchman/goons who’re off-key and out of place at times all the voice acting found in B: AA is absolutely perfect as are the sound effects and ambience included in the game.  Of course the music also fits the mood brilliantly.    

Overall Score & Replayability

So, all-in-all a great game with a whole range of fantastic features but overshadowed with the occasional flaw.  Congratulations to Rocksteady for giving us the sort of Batman that the general masses have wanted since the recent movie reboots and hardcore comic fanatics have dreamed of for a very, very long time.  I just wish the A.I. was something more. 

For owners of both the Xbox360 and Playstation 3 I am inclined to encourage the purchase of the Xbox360 version; the reason being on this machine the in-game graphics and overall performance is slightly better (and without a three minute install of just over a gigabyte).  Saying that the PS3 version does offer the chance to play the Challenges as The Joker via PSN DLC but I expect the Sony exclusivity to last a year at the very most… Microsoft players will get it sooner or later I think and to be honest this game is a keeper, not a trade-in.