No Modern Warfare 2 DLC in development until after the game’s release
October 5, 2009 by Paul Carrett
Filed under News, Playstation, Xbox

As was previously reported here, a special Modern Warfare 2 brand of Monster Energy drink revealed that DLC for Modern Warfare 2 was planned to be released in spring 2010. However Infinity Ward responded to this by saying that no Modern Warfare 2 DLC is in development and will not be until after the game’s release.
Infinity Ward’s Robert Bowling said on the Infinity Ward forums, “I think you might be confused by that. We haven’t even begun thinking about what our DLC will be, let alone finish any. No DLC will begin development until the entire game is finished and certified.” Take that Monster Energy!
Modern Warfare 2 is released 10th November and is available to pre-order now on Xbox 360, PlayStation 3 and Microsoft Windows.
Modern Warfare 2 achievements announced
October 5, 2009 by Daniel Gillespie
Filed under News
There has been a flood of leaked information being released recently about upcoming blockbuster Call of Duty: Modern Warfare 2, and the latest news is the game’s achievements.
There are 50 different achievements totaling the standard 1000 gamerpoints, and are as follows:
- Back in the Saddle (15 pts) – Help train the local militia.
- Danger Close (15 pts) – Get hand picked for Shepherd’s elite squad.
- Cold Shoulder (15 pts) – Infiltrate the snowy mountain side base.
- Tag ‘em and Bag ‘em (15 pts) – Find Rojas in the Favelas.
- Royale with Cheese (15 pts) – Defend Burger Town.
- Soap on a Rope (15 pts) – Storm the gulag.
- Desperate Times (15 pts) – Execute the plan to help the Americans.
- Whiskey Hotel (15 pts) – Take back Whiskey Hotel.
- The Pawn (15 pts) – Assault Makarov’s safe house.
- Out of the Frying Pan… (15 pts) – Complete the mission in the airplane graveyard.
- For the Record (35 pts) – Complete the Single Player campaign on any difficulty.
- The Price of War (90 pts) – Complete the single player campaign on Hardened or Veteran difficulty.
- First Day of School (25 pts) – Complete ‘S.S.D.D’ and ‘Team Player’ on Veteran difficulty.
- Black Diamond (25 pts) – Complete ‘Cliffhanger’ on Veteran difficulty.
- Turistas (25 pts) – Complete ‘Takedown’ and ‘The Hornet’s Nest’ on Veteran difficulty.
- Red Dawn (25 pts) – Complete ‘Wolverines’ and ‘Exodus’ on Veteran difficulty.
- Prisoner #627 (25 pts) – Complete ‘The Only Easy Day… Was Yesterday’ and ‘The Gulag’ on Veteran difficulty.
- Ends Justify the Means (25 pts) – Complete ‘Contingency’ on Veteran difficulty.
- Homecoming (25 pts) – Complete ‘Of Their Own Accord’, ‘Second Sun’, and ‘Whiskey Hotel’ on Veteran difficulty.
- Queen takes Rook (25 pts) – Complete ‘Loose Ends’ and ‘The Enemy of My Enemy’ on Veteran difficulty.
- Off the Grid (25 pts) – Complete ‘Just Like Old Times’ on Veteran difficulty.
- Pit Boss (10 pts) – Run The Pit in ‘S.S.D.D’ and finish with a final time under 30 seconds.
- Ghost (10 pts) – Plant the C4 in ‘Cliffhanger’ without alerting or injuring anyone in the blizzard.
- Colonel Sanderson (10 pts) – Kill 7 chickens in under 10 seconds in ‘The Hornet’s Nest.’
- Gold Star (20 pts) – Earn 1 star in Special Ops.
- Hotel Bravo (20 pts) – Earn 4 stars in Special Ops.
- Charlie on Our Six (20 pts) – Earn 8 stars in Special Ops.
- It Goes to Eleven (20 pts) – Earn at least 1 star in 11 different Special Op missions.
- Operational Asset (20 pts) – Earn all 3 stars in at least 5 different Special Op missions.
- Blackjack (20 pts) - Earn 21 stars in Special Ops.
Honor Roll (20 pts) – Earn at least 1 star in each Special Op mission.
Modern Warfare 2 DLC coming Spring 2010
October 1, 2009 by Paul Carrett
Filed under News, Playstation, Xbox

A special Modern Warfare 2 brand of Monster Energy drink has revealed the date for one of the downloadable map packs for Modern Warfare 2. The promotional pack reads that you can win: “5,000 MW2 Map Pack codes – planned release spring 2010″. It is not known if this will be the first map pack or if it will be one of the timed Xbox 360 exclusive map packs.
Monster Energy will also be giving you the chance to win 100 Modern Warfare 2 games for Xbox 360 or PS3, 10,000 Modern Warfare 2 dashboard themes for Xbox 360 or PS3 and free cans of Monster Energy. A message on the side of the Modern Warfare 2 Monster Energy drink can reads: “Creator Infinity Ward hooked us up with an advanced copy of MW2 and we were so stoked on the game we put it on our can.” Really? I find that a bit hard to believe…
Modern Warfare 2 is released 10th November and is available to pre-order now on Xbox 360, PlayStation 3 and Microsoft Windows.
New Modern Warfare 2 Custom Killstreak Details
September 8, 2009 by Andy Giff
Filed under News, PC, Playstation, Xbox

In an interview with PSM3 Magazine, Robert Bowling of Infinity Ward gave some more details on the new custom killstreaks in Modern Warfare 2.
Bowling had this to say:
“You can have a three killstreak or a fifteen killstreak if you want, or something like the AC-130 [firing down in black and white from an airborne gunship] is one of the highest killstreaks you can select… You take control of that and can fire down for thirty seconds, blow guys up”
Basically this means that people who are generally only getting a handful of kills in a game can make a killstreak of as low as three kills and get a small reward, whereas the COD veterans can set high killstreaks and reap the rewards by wreaking further havoc when they eventually do die.
Modern Warfare 2 is released November 10th.
Activision and the Rising Price of Retail Games
September 1, 2009 by Alex Beech
Filed under Articles

Bobby Kotick is an interesting chap isn’t he? CEO of arguable the most software publisher in the world overseeing games like Modern Warfare, Guitar Hero and now even World of Warcraft. It is no wonder the guy pulled in fifteen million dollars last year, doing is doing a simply fantastic job looking after his investor’s interests. It seems that his is a virtuoso of gaming business, but perhaps someone needs help him with his PR now and then.
During recent question and answers session between analyst Tony Gikas and Activition Blizzard’s executives holiday releases Kotick chipped in with a single glib comment. It was this one sentence that caught the Internets collective eye. On a question regarded the pricing of their festive line-up in light of the premium being placed on Modern Warfare 2 and the bump associated with all their other plastic paraphernalia based games Kotick felt the need to contribute to Publishing head Michael Griffith’s response, with this little nugget “…you know if it was left to me, I would raise the prices even further.” You have to wonder if he knew someone was recording the session, right?
Everyone went crazy. Part of their reaction was tied to the fact that it would hit their wallets directly. At a time when many are struggling to make ends meet and trying to manage their holiday budget to include a new piece of over-priced plastic gaming paraphernalia Kotick`s responses seems at best seems naïve, at worst exploitative.
The strange thing is in a way Kotick is right. Development costs continue to increase as the technology improves. High definition gaming increasing art overheads, online requiring extra production time and QA costs and of course the increasing complexity companies need a way to ensure they are going to recuperate their investment. If any company is concerned their title will not make its money back unless the price point is higher then they absolutely have every reason to alter their financial model.
Unfortunately for publishers who would like to try this during the first generation of Playstation and the inception of optical media storage game prices have become more or less standardized. Gone are the days of magic SFX chips hidden in cartridges that enabled developers to charge for the physical edition to the games storage medium. Consumers seemingly only acknowledge the delivery method of their entertainment and not the development cost or quality. With the standardization of price companies could no longer form a business model that could accommodate niche games for a smaller audience by altering the price accordingly.
This system though, of standardized price regardless of quality, rewards rehashing ideas and recycling assets. Some companies of course strive for innovation, but many have failed, as their game either didn’t have the brand recognition of their franchised brethren or the advertising budget of a big company.
The EAs and Activisions churned out sequel after iterative sequel, it was only recently that more involved gamers started to beg for innovation. But any innovation is a gamble, especially for a publicly traded company. Kodick even spoke to this fact saying ‘A small segment of very vocal gamers say everything has to be new and different every year. Actually, people are happy with existing franchises, provided you innovate within them.’ While this is the response of a CEO concerned only with the money and not the art of gaming, it does hold a grain of truth. Small new intellectual properties frequently struggle to be noticed, even if they are of a comparable quality to an established product. Thus if you remove all of Kodick’s comment from him and instead impose them on a smaller struggling developer, or even a publisher that is willing to back innovative projects they seem more reasonable.
Look to a game like Mirror’s Edge. While it was a game which was admired for what it attempted it was undeniably flawed and failed to capture the attention of many other titles in the same period, limiting sales and profit for EA. Many players of the original though would like to see a sequel to see if developers Dice could reach the potential the game displayed. In the current market with new top tier titles unable to break from the established pricing structure their hands are seemingly tied. Without the ability to form a price model that could accommodate the games development by increasing the price for early adopters, but supporting them later in the games life cycle with promises of free additional content where late comers would have to pay.
Some of Activision`s current Holiday season line up do actually appear to be experimenting with this model. Though much of the increased pricing is hidden in the plastic extras required to play the games. Tony Hawk: Ride and the new skateboard peripheral will retail at $120 in America. While some of that $60 represents the cost of the board and its development, much of it also represents the risk they see in it. With the weight of advertising and the Tony Hawk brand behind it the chances of it failing are slim, but the increased price of the bundle means that they are going to have to sell far fewer units to start turning a profit.
Profit is of course the sticking point. The cry goes up that it is about making back the money for development but it doesn’t seem like something Activision really has to worry about. Their titles are franchised, they have savvy marketing teams and the budget to ensure that their titles will be recognized by every mother entering a store come October. Even in the unlikely event of one of their products selling absolutely zero units, the rest of their releases would at least ensure that they don’t loose money. But they are a business and they want to make as much money as the market will bear. Many regions have to suffer a price bump in Modern Warfare 2. The stated reason for this is the cost of development, but is that a fair explanation when you know sales are going to be enough to completely cover the development? I don’t feel so.
There is a case of course for developers using the big budget titles to support smaller niche products. While no company is going to make a game they know is going to fail, they are more likely to take risks or invest in a lower profit venture if they have their metaphorical backs covered by a sure fire hit. When companies state this as a reason for their pricing however they become accountable. They have to produce something original and inventive if they don’t want to lose their public support. Unfortunately few companies seem likely to make this promise to their customers in the current market on products which are so expensive and time consuming to create.
We need to realize as consumers that with the current technology we play on in the present financial climate we may have to start buying things for more than we are currently comfortable with if we want the quality to be maintained. But not everything, companies should be free to price as they see fit according to their projected sales to development cost. Of course some degree of profit should be built in but when a company is seen to be deliberately price-gouging products they know will be a financial success that is when it is time to put your foot down.
Perhaps the only real problem with Kotick`s statement is that it is unpalatable coming from a man who can afford to buy 116,667 copies of Tony Hawk: Ride, and still have a million dollars pocket money and from the richest company in the industry. You have a right to be mad at the man especially if you are buying `his` games this Christmas, but you also have to accept that the essence of what he says is true.
Written by: Alex Beech
Modern Warfare 2 lobby photo
August 26, 2009 by Dave Burns
Filed under News, PC, Playstation, Xbox

Robert Bowling has posted up a photo of a Modern Warfare 2 lobby. It appears to be a shot of a 2 player lobby for some sort of Terrorist Hunt style game mode. We look forward to getting our hands on this game later on in the year.
Modern Warfare 2 voice actors confirmed
August 21, 2009 by Dave Burns
Filed under PC, Playstation, Xbox

Robert Bowling has just confirmed several voice actors that are due to appear in Modern Warfare 2. Barry Pepper (Saving Private Ryan, 25th Hour), Kieth David (Saints Row 2, Mr & Mrs Smith), Glenn Morshower (24, Transformer RotF), Kevin McKidd (Trainspotting) and Craig Fairbrass who also voiced Gaz in Call of Duty: Modern Warfare.
Fiddy Cent has already been confirmed to voice a character in Multiplayer.
A nice list of actors have been drafted in but we don’t think they’re half as good as having Keifer Sutherland shout at you in World at War.
No beta for Modern Warfare 2
August 20, 2009 by Dave Burns
Filed under PC, Playstation, Xbox

Robert Bowling from Infinity Ward has updated his blog stating this is currently no planned beta for Modern Warfare 2 but he refuses to write a possible beta off. Heres a quick snippet from his blog:
First, nothing has technically changed by this news. As I’ve told you many times in the past, expect no Public Beta unless we announce otherwise. That is still the case. We would never say something as definitive as “No Beta Ever!” as that’s simply not how we work. We’ll do an internal beta, if we feel a public one is needed, we’ll explore that route as well.
It is true that we have not announced a Public Beta for MW2, and that remains true unless I announce otherwise.
So while he claims there is no beta it is possible that one may arise in the future if need be. We will obviously let you all know in the future if a beta is announced.
Modern Warfare 2 comic to be released by DC Comics
August 17, 2009 by Dave Burns
Filed under PC, Playstation, Xbox

Infinity Ward’s Robert Bowling has just announced that DC Comics’ have just picked up a license to create a comic based on Modern Warfare 2. The comic will be written and drawn by David Lapham and will be 6 issues long but a release date has yet to be confirmed but we are suspectin a November launch to coincide alongside the release of the game.



