Super Star Wars

August 18, 2009 by Aaron Green  
Filed under Nintendo Wii, Reviews


Title: Super Star Wars
Release Date: August 10, 2009 (NA)  TBC (EU)
Developer/Publisher: Sculptured Software/LucasArts
Genre: Action
Platform[s]: Wii (Virtual Console)


Super Star Wars was originally released for the SNES back in ’92.  It was a videogame representation of the film hit Star Wars Episode IV: a New Hope.  So as you might expect it follows the same plot: a young farm boy’s tragic coming of age and his epic adventure in a galaxy ruled by the tyrannous Empire.  Of course this isn’t enough to base a game on apparently and so the developers took the liberty of applying a little artistic license – Luke fighting his away atop a Jawa Sandcrawler to save R2-D2 is one such example.     

Screen Shot 1  


Back in the nineties it wasn’t uncommon for successful movies to be converted into side-scrolling action platformers, one of these was obviously Super Star Wars and thereafter its two sequels. 

Levels consist of the standard run, gun and jump split across Luke Skywalker, Han Solo and Chewbacca.  As a welcome break there are also a couple of vehicular sections namely in the form of an overpowered Landspeeder and an X-Wing.  Diehard SW fans will no doubt wonder why their pre-Jedi Luke uncharacteristically murders countless Jawas in the opening stages or why they’re hiding some kind of hideous fire beast in their less than humble abode – these aspects exist in order to keep players busy and whack up the difficulty by overwhelming them but is this truly required?  Super Star Wars is hardly an easy game; your average gamer won’t finish SSW on either the “brave” or “Jedi” difficulties and so for those wishing to get their money’s worth “easy” is the only way to go… so expect to die.  All this is hindered somewhat by the controls which occasionally turn out to be unresponsive particularly with the harder life-threatening jumps – don’t blame the Wii or the emulation though because this is a problem found in the original version.                 

Screen Shot 2


Graphically SSW is a typical of its era.  There isn’t much that can said which isn’t demonstrated in the imagery found in this very review. 


What to expect?  Well the typical Star Wars music though presented in MIDI format rather than the orchestral excellence of the movies is a given.  Obviously verbal communication is a no-no and as with any sci-fi you can surely expect the familiar sound of lasers.  

Overall Score & Replayability

Currently no release date has been announced for the UK but none-the-less those Wii gamers stateside have an enjoyable slice of retro action to keep themselves busy and it’s no secret that Europe wont be left out – it’s only a mater of time.  So watch this space.