Tower Bloxx Deluxe

October 29, 2009 by Jeff Barker  
Filed under PC, Reviews, Xbox Live Arcade

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Overview

Title: Tower Bloxx Deluxe

Release Date: 21/10/2009

Developer/Publisher: Digital Chocolate

Genre: Family, Puzzla & Trivia

Platform[s]: Xbox Live Arcade, PC, Mobile Phones

Storyline

The city of Sunnyvale is in decline. The population is shrinking and its shops and businesses are closing down – and that’s where you and your avatar come in!! Using the cheap and affordable Tower Bloxx of the title, you’re tasked with rebuilding Sunnyvale’s towns and villages in an attempt to improve the population count and get the wheels of industry turning once more in this colourful, kiddie-lite puzzler. Digital Chocolate are well known for making simple, fun and kid-friendly titles on both PC and Mobile, and Tower Bloxx Deluxe is it’s first foray into console gaming. Based on a simple flash game for the PC where you have to drop living quarters (or Bloxx, if you prefer) on top of each other to create blocks of flats, the Deluxe version takes things into the third dimension and adds a few different game types to mix it up a bit.

Gameplay

In keeping with the original, TBD’s gameplay is extremely simple – your Avatar controls a crane that drops levels in a tower block on top of each other, with the key being to place them as squarely as possible – press A to drop your block, new residents begin to fly in on umbrellas (Mary Poppins style), Sunnyvale gets its economy back and everyone’s happy. But, things aren’t that simple – successfully landing your blocks on top of each other requires a keen eye and quick reactions, as off-centre placements will cause your building to start swaying (disturbingly, this doesn’t discourage people from brollying in) and you’ll soon find yourself locked into a battle of wits as you try to predict how sharp the sway of your building will be compared to the swing of the block you’re waiting to drop.

Points are scored for every block you drop successfully, and if you manage a perfect drop it encourages more new residents to move in to your building, increasing your overall population and score multiplier. If you miss a block it tumbles to the ground and, if you’re very unlucky, it may even knock a few levels off your tower, decreasing your population and score. It’s a fairly annoying prospect at times, particularly if you’ve spent ages antagonizing over the perfect time to drop your block only to watch it sail off into the distance, knocking out a few floors as it goes.

As you progress through the main story mode, you unlock new tower types offering more floors and extra residential spaces, adding a subtle strategy element to the proceedings – each town is made up of a grid and you decide which colour towers to place in each slot. Each tower has to be placed correctly (red can only sit next to a blue, for example), and some micromanagement is involved with rebuilding old towers with new blocks that encourage more residents to move in, capitalizing on space and resources.

Alongside the main game, Digital Chocolate have thrown in a local co-op mode (presumably in an attempt to get kids and their parents gaming together), where one player drops the blocks whilst the other nudges the off-centre ones into place. There are also 4vs4 local matches available, Time Attack modes and a Single Game where you’re challenged with building as big a tower as you can, eventually ending up in space where new residents zoom in wearing astronaut suits and jetpacks. Surprisingly, there is a complete lack of Online play – but you can send your friends a challenge to beat your score in the single build-as-big-a-tower-as-you-can mode, but we can’t help imagining what an online co-op session would be like.

Graphics

Matching the simple gameplay, TBD’s graphics are bright, bold and undeniably colourful – making it an instant winner with the kids. The overall look and feel is very My Sims, and the addition of Avatars as residents is a nice touch. Progressing from the hustle and bustle of the city into the sky and then into space is quite an amazing journey, and the little touches (like the astronauts and jetpacks) make a big difference and show some care and attention to detail has been taken. The Avatars themselves aren’t overly well animated, as most of them seem to statically glide across the screen into the buildings, but most of the time you won’t even notice.

Every now and again a prompt to press Y to “watch” will appear, and these opportunities focus in on an Avatar wandering around on the ground to an aeroplane circling your building – they’re all delightfully random but we can imagine little ones will enjoy these minor diversions. The swing of the buildings is also convincing, but it makes you wonder A) why they don’t topple and B) people keep moving into them, even when you’re 150+ blocks deep and in outer space…

Audio


Sonically, TBD continues the kid-friendly feel with cute (see: grating) music that bumbles happily along in the background, convincing you that the wheels of industry and turning and that you’re actually getting something done. In outer space the soundtrack goes all “out there” with the kind of weird noises that you would hear (we imagine). When you place a block perfectly, a whole bunch of Avatars fly into your building with a Lemmings-esque “wheeeeee”, which never fails to raise a smile, and the other incidental sound effects (aeroplanes buzzing about, for instance) all fit nicely into the game.

Overall Score & Replayability

Although it’s an extremely simple game, it does take some getting used to, and it won’t be long before you’re retrying towers over and over again, or challenging your friends to see who can build the biggest – plus there’s some tantalizing achievement points on offer (build a tower of 100 blocks, for example) which are worth hunting down. The lack of online multiplayer is a downer, and we can only see Tower Bloxx Deluxe being played in small bouts – it doesn’t lend itself to long play sessions as things can get too repetitive, even for the least ADHD-affected kid you can muster. To be fair, the 800MSP price point is a bit high when you look at the overall quality of the game, and bar something to keep the little oiks occupied over half term we can’t see this having much long-term value.

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