Latest Halo: Reach gameplay runs at 30fps

February 18, 2010 by Ivan Cronyn  

 

Recent footage of Halo: Reach at Microsoft’s X10 press event are looking promising. A poster at Eurogamer’s Digital Foundry said:

Overall performance is extremely smooth during gameplay. Not only do we see a remarkably solid 30FPS in most clips, it’s clear that Bungie has added a great deal more in the way of post-processing work to the new engine. While Reach overall seems to run at the same frame-rate as Halo 3, it looks and probably feels smoother owing to a decent camera motion blur effect.

Only two clips – one cut-scene, one gameplay – show a consistent drop down to 20FPS. During the assassination scene (around 00:16), we do see torn frames though. It may well be the case that some clips have v-sync engaged, others don’t. We have to remember that this is alpha footage, and presumably there’s still a hell of a lot of optimisation to be done; however, it’s likely that the fundamental elements of the engine are now solid and the performance overall looks promising.

While overall capture quality of the clips is low even in Bungie’s own HD version, there are plenty of edges to measure and all of them seem to point towards a native resolution of 1152×720 for the new engine – a significant upgrade over Halo 3’s 1152×640. Anti-aliasing doesn’t appear to be employed, but the improvements in post-processing effects and resolution should make this far less noticeable than it was in Halo 3.

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